Out in the hall, check the Maintenance List to learn the nearby storage door is jammed. Stuck to the door will be a helpful package - your crossbow! Read the note to learn about the black markets and take your gear before leaving the room. There’s a travel log you can write in and a letter on the desk in front of you. When you awaken for real, you’ll be allowed to explore a bit of the Dreadful Wale ship. With these you can further purchase and upgrade abilities - so always be on the lookout for them. Drop down the platforms past visions of your enemies to find the Shrine holding two Runes on a far platform and take them. With the Heart in hand, lock onto a nearby Rune and ascend the sloping path until you can head right. This item allows you to hear the guarded thoughts of others, and it will tell you where Runes and Bonecharms are hiding in the world. If you take the powers, test your ability to Blink or Far Reach by crossing the platforms until you reach a gift from The Outsider - The Heart. Alternatively, you can reject his help, and play through the game without powers (though we recommend you do at least for your first playthrough). Hop down and make your way towards the eerie tower to come face to face with The Outsider.Īfter taunting you with some remarks, you’ll have the option to gain the Mark (or regain it for Corvo). Go to the door to find it blocked, and turn around to find a new opening into The Void. When you wake up, something will feel.off.
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